Results from the "Snag Machine"
Below are several tables of data collected for the open exhibition run from September 22nd to September 28th. The data is used to find how much the win percentage deviated from the average win percentage for a format depending on the factor listed in the first column of the tables. The win percentage difference is the number in the "val" column for all tables except "FSAI Team Errors" and "Foe Team Errors" where instead it means the number of code exceptions thrown per times the Pokemon was used on a team. "total" represents the number of battles a factor was present in.
This contains data from 50% of all battles that happened during the exhibition. I'm far from experienced in representing/analyzing this sort of data, so if you have any recommendations to make better use of this information, feel free to email me at the address listed below!